Touchscreens feature three main components: a screen that has a touch responsive sensor laid over it, a controller, and a software driver. Basically the touchscreen registers an electrical difference when it is touched. The touchscreen is connected to an input device called a controller and which acts as a 'go between' between the touchscreen and the software driver / program that converts the touch gestures into actions. (Source http://www.touchscreens.com/intro-anatomy.html)
A touchscreen device improves the display or interaction over any alternative devices like mobile phones, iPod touches and Nintendo DS's (to name a few examples) for interesting reasons.
Once a person gets used to zooming in this sort of way, ever imaging zooming by sliding a scale or grabbing a corner and dragging it out (even if done by touch) begins to seem like a step backwards and less elegant. That would be an example of doing an old thing in a new way (dragging with a mouse replaced by dragging directly). Rather, touch opens up the opportunity to do new things in new ways. As others have noted:
"It’s hard to conceive of a more efficient way to perform zooming with human hands. ... it provides functionality with no screen space required for controls, and provides a tactility that is extremely gratifying at what must be a very low level of the brain. The benefit of pinch-to-zoom over previous zooming methods is so immediately apparent that it justifies the learning curve. That the learning curve is extremely small also helps."
I would argue that the functionality provided by a touch screen display can improve both display and interaction with a computer device because it allows the display to be used in a way that is both directly input and output and the same time - like a real physical device but in ways that transcends reality and breaks away from older 'desktop' point and click / double-click metaphors.
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